Ismirrian Chronicles; The TotH Loresite

Intro

This is the place where I will post more in depth info on the various points I make in each chapter, as well as share my own personal thoughts on them. More information on the more important points will likely be explained in a more in depth way elsewhere. This section is basically for those who wish to find what they're looking for quickly without having to search as much... and for those of you who for some reason have some interest in my personal thoughts on my writing.

Chapter V

Chapter V was a real milestone for me I must say. Not only was it the longest chapter by far when it was released but it also inspired many new plot points that I never originally considered. In truth, I expected chapter V to be largely insignificant; a means to an end and nothing more. However as I was writing it I gained a flood of inspiration for developing various aspects of the story introduced within it. One example being Makri Akai, who I now know will be very important to the story later on, as well as the creation of the Seraphim.

In short, Chapter V is an example of something originally intended to be small, becoming a key focus in the story. I'm very surprised, and pleased by this development personally.

In depth chapter commentary:

Link's nightmare in the beginning was originally intended merely as a way to wake him up in order to witness the bandits, but as I wrote it I quickly decided to give a bit more significance to it. The dream itself is still largely irrelevant, but as I said, the nature behind it; the mysterious figure at the end of the chapter is VERY relevant. That figure is going to be important later on.

As I mentioned before, I'm well aware of how cliche the 'bandit' card is in most fiction... but I've noticed that (of the stories I've read) it's never actually been implemented into a Zelda fanfiction before. Even still I did not intend for them to be that integral until I got the inspiration for Makri Akai (Thank my girlfriend, Kiki for the name). In truth, the self-absorbed, but somewhat honorable fencer did not come entirely from my own mind. Makri Akai is actually a reference to the character Muriance Pharezos Ae-Bross from the MARDEK series which you may have seen me mention elsewhere on this site. For some reason, Muriance has always been one of my favorite characters in that series, and so I based my own bandit chief off of him.

Regarding the uses of magic, the ways I've shown so far are but a few of the many ways magic is used on the world of Ismirra. Any Zelda fan can tell you that Hyrule is heavily influenced by magic, and I've decided to take that a step further. You'll be seeing more unique ways that magic is used in the future.

Lastly the Seraphim. They are something I'm rather proud of actually. It was while writing this chapter that I gained the inspiration to create them and you do not need to be very astute to know one of the roles they will play in the near future. The Seraphim are, as I said, essentially a militaristic police force of sorts who venture around the country of Hyrule to protect those settlements who have little defense, or to act as a quick-response team whenever a dangerous situation arises and the Knights and Paladins cannot assemble quickly enough or must stay to defend the castle and surrounding city. Because of this, they possess a variety of skills and are quickly gaining renown despite their only recent founding.

For those who don't know, Seraphim is the plural of the word 'Seraph' which is the name of those angels that possess the highest rank among those of their ilk; a fitting name for a group who's main goal is to maintain justice and peace.

Chapter VI

This was a nice chapter. A good cool down from the action packed nature of the last and it served to clear up some things. While I wasn't sure how it would turn out in the beginning I quickly got into it and made it work. It also managed to take the focus off of Link for a while in order to show Zelda's own turmoil regarding the situation. I was pleased with the reference made to Minish Cap and other things. Over all, it was pretty nice. Not a complete 'Wow!' like Chapter V was but it wasn't meant to be. It served the purpose for which it was intended and offered some character development too.

In depth chapter summary:

As I said, Link's reuniting with Epona was the main reason for Chapter V though it developed much further than that. However, in serving the original purpose as well it lead into this chapter where Link finally set out on his way after a conversation with the villagers and being reunited with his friend and partner; Epona.

At the same time scene with Zelda shows her own problems in dealing with the situation. She has her own internal conflicts as well, and in many ways she is fairing much worse than Link. However, after Liene shows her the article she is able to find some inspiration seeing how despite everything that has happened, what she admires most about him has not changed. I'm proud of how this turned out. Also by the same token I think this section also gave a little more detail on Liene's character given the description. I've mentioned in her character bio that Liene is far from 'girly' by any sense of the word. This is the contrast between the two princesses; Zelda is more lady-like but Liene is a far superior leader.

Finally, in regards to the concept of the Lost Gate. I am quite sure that everyone who has played Ocarina of Time knows of those mysterious portals within the Goron City, and the Zora's River which, for some reason lead to the Lost Woods. These are the inspirations behind the Lost Gates. Other authors such as Rose Zemlya (who referred to them as Lost Doors) have used this same concept. I sought to take it a step further by giving a backstory to these mysterious portals. Like trees, the Lost Gates have long spans of life but are not infinite. They grow, live, and fade like any other living thing and can appear anywhere and with any form which would allow them to blend with the surroundings but they do not often appear in highly populated areas.The Lost Gate that Link used will never be seen again, as it has reached the final step of its life, and will soon wither.

Chapter VII

Chapter VII is another chapter that I can honestly say I am happy with. The way it came out just struck me as being great and the development of the plot in this particular chapter definitely induces a level of thought even from me; and I'm the one that came up with it. Like in most of the story thus far, I changed quite a few things from the actual 'lore' to add more depth to the story, and I think they came out rather well.

Moreover. I also added something of a more 'subtle' nature to the depth with the inclusion of the music suggestions. I'm unsure of if I will keep doing this. If people enjoy the idea of listening to the music whilst reading then I will certainly continue suggesting songs to listen to.

In Depth Chapter Summary:

Some parts of the Lost Woods' lore never really say well with me. For one, it claims that any outsider who ventures into the forest will become a Stalfos, and yet Stalfos are the reanimated skeletons of Kings and Knights... so how can EVERYONE become a Stalfos? It is for this reason that I decided on the idea of adults becoming trees. This is also a reference to A Link to the Past where it is possible to find "talking trees". This is more prevailent in the deeper portions of the Forest where the Umbreic energy is more 'concentrated'. I plan to do more with this concept in the future.

Neiraki is one of the many Kokiri villages which exist within the Forest of Life's Beginning. It is a medium sized village and is quite old, having been built among the roots of the Deku Tree. The Forest as a whole is riddled with differing environments, some much more hostile than the others and many different tribes of Kokiri and Deku reside therein. The entire forest can be best described as a 'beautiful beast', that is, it is quite a sight to behold but it can and will be VERY unforgiving to the unwary.

Kyun is a character who grew on me rather quickly. He will be integral to the story later on. The Kokirian society divides it's members into many different sects to preserve order among the villages. The Jirasved serve as hunters and protectors while the Kinusved serve the role as foragers. The experienced Kokiri known as Vetrika serve as advisors, teaching others of the way of the wood while the perceptive Suvedin hear the voices of the forest Spirits, the most prominent of whom is destined to be the Elder of the tribe.

 

As for the Temporal Reverse. I am quite sure that many people are confused by this. If anyone does not understand from the stories own description, I will attempt to clear things up:

When Ganondorf was sealed away, much more was required than just the simple sealing of his being into the realm. Would it not be strange for him to be ruling the Gerudo one moment and then suddenly vanish a second later once Link and Zelda reversed time? Would it not be pointless if they took the time to seal Ganondorf only for him to be alive and unsealed in the past where they would have to face him once again? And why go to the trouble of sealing him in the future if they could have just returned to the past, settled matters there and stopped that sad future from ever happening?

No... it is far more complex than that. In order to be ensured a world where Ganondorf's evil influence would not reign, his very existence had to be stripped from the time-stream. The moment of his birth; which should have taken place one hundred years before the current day was rewritten to deny his birth from taking place. Therefore, anything that Ganondorf would have had any influence over, directly or indirectly also had to change to compensate for his loss. He was a keystone in the timestream, and with his loss many things have been forced to alter; thus creating an entirely new course of history, and denying another completely. Those who remember the 'old' history are the remnants of a time that no longer exists; beings pulled between two conflicting realities. One that is, and one that once was.

 Though it may still be confusing, I do hope this helps in some way. The strangeness does not end here though, as many more things will come of this phenomena. It may be difficult to understand but works with Time as an integral aspect to their plot are rarely simple. 

Chapter VIII

Chapter VIII... I'm actually rather unsure what to think of this one. I'm not particularly unhappy with it... not at all. In fact, I LIKE it, but there just seems to be something off about it that I can't explain. Maybe it's because of the drastic shift in the mood between it, and Chapter VII which feels sort of jarring for me. But then, there really was no way that I could have possibly done it otherwise. Mido was sure to appear eventually and a similar scene would have played out no matter WHERE I did it. Maybe I'm just thinking too heavily on it?

It was a necessary addition though, and wasn't created on a whim. Most of the content is rather ineffectual to the general story, but the final scene holds great significance and there needed to be sufficient build up or else it would seem too 'convenient' I guess is the word.

In Depth Chapter Summery

The scene in the beginning, while providing a rather jarring shift in mood, was necessary. Even though it felt rather awkward to me, I'm sure if I deigned not to include it, I would have gotten a number of questions asking where Mido was during all of this. Moreover, I wanted to make it a point to show that Link isn't the weak little boy that Mido used to push around all the time. He can hold his own against him and then some.

Saria's incursion... I'm actually rather surprised more people haven't brought up the way she speaks. I thought that would turn a few heads and provoke some comments. Though, I guess I'm partially at fault for that. I suppose my explanation at the end settled any questions people might have in that regard. I AM surprised however that people have mentioned the 'uniqueness' of Saria as a matriarchal, leader-like figure. I honestly never thought it as being that unique. Saria has always struck me as that sort of person for some reason. Though her body may be a child, I always saw her as mature beyond her physical age. To hear that this is something not seen every day is a bit of shocker, but a welcome one.

 I suppose Link's conversation with Kyun wasn't as 'weird' as I thought it might be. I suppose in hindsight, it makes since that Link would have a person to talk to about such matters, just as Zelda has Liene. Moreover, as I mentioned before, Kyun is a loyal friend and he wouldn't flap his mouth off about that kind of thing, and even if he WOULD, as a Kokiri he would not be able to tell anyone who may compromise Link's secret. I decided to make him have affections for Saria as well. As it stands, Kyun is a support character, but a rather important one and I felt it would be nice to make him a bit more three dimensional, as well as to place him in a position similar to Link's so he can better relate.

On a semi-unrelated note, alot of people have told me that they like Kyun alot. I may have a place for him as a more major role in the future...

Finally, the ring. This is the most important part of this chapter. Link now has a heirloom from his mother, who died within the forest in an attempt to protect him. That ring is a clue to Link's origins and is going to serve as a very important plot device later on. I won't say anything more about it now as I do not wish to spoil however, but keep it in mind as the story draws onward.

Part 1 Bridge

A short chapter, this one, but there's a surprising abundance of content. This chapter marks the 'end of the beginning' as I said in the post authors notes. From here, the story is set to take a pretty drastic turn when it comes to the overall mood. Oh, there will be plenty of what the fans have come to enjoy from this story, but the energy will be directed in different ways with the coming chapters. Don't worry, it won't be so drastic as to change the style completely but for a truly dynamic, engaging story, characters must develop and grow. Link is no exception to this rule.

This chapter shows more alterations from what is canonical. As many who have played Majora's Mask can tell you, Link set out on the journey that would eventually lead him to Termina in order to find an unnamed friend who he parted ways with after his journey was over. Many fans, me included assume that this friend is Navi, but as I said before, it never sat well with me that he was unable to find her in the forest, which is the likely place she would have gone. I changed that aspect in Chapter VII to show that Navi had indeed returned safely to the forest, but was rendered extremely weak from the journey, due to being away from its sustaining power for so long.

This leads us to the 'other reasons' Link has to leave Hyrule for Termina which are revealed in this chapter. His reasons for leaving Hyrule stem from his desire to discover some means of solace for himself, and Zelda. Since the story's beginning, the two of them have suffered from conflicted emotions, both from their memories of the dark time they were forced to live through, and the dilemma they now face; did they truly do the right thing by rewriting time? Link's Terminian adventure is a journey of enlightenment in a sense and as anyone who has played, and understands the message behind Majora's Mask can tell you, it is truly a game with many a lesson to be learned.

What lesson will Link have learned from it? For the answer to that, look to the next chapter... and let him tell you.

The Temple of Time... this place really required some revamping from it's original depiction when the story was first released. I originally wanted to change it into a place of worship for the citizens of Hyrule City, but ultimately decided to scrap that idea. Instead, I attempted to explain why the place is always so empty. I don't like to compliment myself, but I believe the explanation I came up with makes sense. In the game, the Temple seems largely associated with the Golden Trinity, but there are never any people inside. No worshipers, acolytes, priests... no one. As you all likely know by now, the spiritual and religious side of the Zelda series is one of the many things I want to flesh out in greater detail. Thanks to the inspiration from Kearra on deviantArt, and the permission to use renditions of her creations, a number of new deities have been added to the pantheon. Ergo, I figured a place called the Temple of TIME would be better suited as a shrine the Goddess of Time, Verthandi. As it is merely a shrine, it is not meant as a place for regular worship, and instead serves as a landmark to the city, as well as a pilgrimage location for the devout. Daily worships and sermons are held in the Celestial Cathedral nearby instead.

As for the Worships of Day and Night themselves... I'll get into those more later when I'm better able to explain them in the story itself.

Lastly... the interlude. Pretty foreboding wasn't it? I can't say much about this because of spoilers, but I recommend that you remember it. Many have likely guessed what this thing that Gustav and Halandor talked about is now and you're probably right... but trust me, there's a lot more to it then that. Liene's purpose in the story just took a rather dark turn, but it will be some time before her destiny, as well as the destinies of others will be truly revealed. Don't hold your breath in anticipation, lest you die of suffocation... because this was merely a foreshadowing of things to come in the distant future.

Chapter IX

Chapter IX marks an important step in the story's progression. This is the last chapter for the first part of the story and the events that take place either serve as catalysts to the bridge, or foreshadow future events. I really like the way the interludes tied into the first person segments. The description was up to par and the character and plot development made me really feel like the story had significant progression from the events of this chapter.

It was indeed a long chapter, and for a while I was worried that the sheer length of it, being over twenty-three thousand words would be a bit much for some people. It seems from the recent reviews however that this isn't the case. I'm not sure if it's just because people LIKE the length, if it was interesting enough to keep people locked on it despite it, or if such wordy chapters have become expected of me, and that's why no one really minded. Either way, I'm pleased by the reactions. It really helps the confidence factor.

In Depth Chapter Summery:

Ok, I have alot to say about this chapter so let's get started.

 The beginning felt a bit awkward to me at first but I wanted to do something a little different as well as explain something from the games as I seem wont to do. Zelda's training in the healing arts is meant to be a result of her incapability of doing much in the physical sense during the battle against Ganondorf. Her magical abilities are immensely powerful, but Ganondorf anticipated this ahead of time. He used the power of the Triforce of Power, combined with his own magical ability to make himself highly resistant to her magic. Therefore it fell to Link to do most of the fighting on his own, and Zelda was only able to aid him once Ganondorf was significantly weakened. She feels guilty because of this, and therefore she wishes to expand her magical abilities so that she will be more useful should something happen in the future.

As for the counsel, I will likely have more such instances where meetings like this one are called to order, and in those, I may get more detailed with them. There really was no way I could include vivid detail due to Link's limited perspective at the time, and I had to stay in character. Moreover, I didn't want to add a THIRD interlude because it would result in too much back-and-forth. I did however want to show the differing viewpoints of the counselors, as well as show that Gustav himself DOES have some very redeeming qualities. He knows how to keep control of a situation and he has the best interests of his people at heart. He's a good king, but he's overly ambitious and he places his position as a ruler over his position as a father, which frequently dispirits his daughters.

 In the interest of the counsel, or more specifically, the subject of their meeting; Ahm'Veshta. Ahm'Veshta is the desert nation where the Gerudo and Zuna dwell. Like the rest of the world the 'Gerudo Desert' in my story has been heavily expanded and holds much more significance. In terms of scale, it is about one seventh the size of Hyrule as a whole, and considering the sheer size of Hyrule, that makes it a very large place. With its recent annexation into Hyrule, it is already one of the largest provinces in the entire kingdom.

The Gerudo plight is something that I cannot expand on very much at this time. They have been without a king for a full century until recently, and because of this they are in the midst of a constant struggle. This struggle might not have been so difficult for them, but the Gerudo are a very prideful race, and it is not often that they would seek aid from without. You can bet that the only reason Nabooru was so accepting of the idea is because she knew there was no choice. Many Gerudo may well be grudging about this decision until they get used to the idea.

Link and Zelda's reaction to the situation I think is understandable. They are suddenly faced with the reality that their actions may have condemned an entire nation to destitute and suffering. This would be alot to take in for anyone, especially with no silver lining in sight. The nature of this will be explained at a later time, but for now it's left a strain on their hearts.

The first interlude... I really liked how well this fit in with the rest of the story. Yes, it focused on two completely different characters and the mood was decidedly different but that's exactly WHY I like it. Just because Link and Zelda's situation is decidedly negative does not mean that EVERYONE'S has to be. Liene and Allisaire's segment was rather lighthearted compared to the solemnity of Link and Zelda's which, I feel, adds realism.

Speaking of Allisaire, allow me to explain some things about him and Liene. I've mentioned this before on her profile but to reiterate, Liene, with her playful, independent, and mischievous personality, she is heavily based off of my girlfriend. Many of their likes and dislikes are also the same. Allisaire, on the other hand is based off of my own personality. He's thoughtful, polite, but also loves the thrill of a challenge and holds an air of mild arrogance all while maintaining a generally calm disposition. I myself have come to be known by those same seemingly conflicting elements by those who know me, to the point that I am often referred to as a 'living contradiction'.

The characters' middle names are also a reference to the two of us. I chose the middle name 'Yunestrie' for Liene because it sounded distinctly lunar to me, attributing to my girlfriend being attributed to the moon. Allisaire's middle name, Araols, is an anagram of 'Solar' with an extra 'a' added in. This relates to my own distinction with the sun. We use these attributions as a bit of an abstract way to describe the two of us, being pretty much opposites in almost every way, and yet existing in harmony with one another. A duality if you will. Liene and Allisaire are much the same in terms of opposing traits which makes me think their future interactions will be interesting indeed.

Talindra... ahh Talindra. This cute little 'support character' grew on me rather quickly. I originally intended for Allisaire and Liene to finish their friendly competition but this spark of inspiration was too good to ignore. I ultimately decided to forgo that original plan in favor of bringing Liene's vulpine companion into the story. Talindra is a factor that further ties Liene to my girlfriend. Both the character, and her real life inspiration absolutely adore foxes. Furthermore, the kit is actually a reference a similar character of the same name, who is the main protagonist of a story the latter is writing. This is also where the idea of the 'legend' surrounding the name came from. However, despite everything I didn't add Talindra in just 'to do it'. She has a purpose which will be revealed further on down the line.

Allisaire was indeed aware of the fact that he would likely not be returning to the desert, should Nabooru's testimony sway the counsel. Nabooru informed him of this fact before hand, though it was really impossible to show in the story itself. His time spent with Liene given him some much needed relief for his future in Hyrule however.

And finally, returning to Link and Zelda's situation. Both of them are obviously at a lost, and the matter is frustrating to Link in particular. He is fiercely devoted to Zelda, and his strong desire to alleviate her burden makes his own that much more severe. The last few weeks have really struck him hard, and this situation with the Gerudo has made it all the more painful for him. Zelda feels deeply for him but even in all her wisdom she finds herself no closer to the answers than he does. Link is slowly coming to a realization however, and this most recent development has only made that truth ring louder.